Hidden beneath the streets of Camden lies a disused tube station called South Kentish Town, which closed in 1924.

The tube station, which is located along Kentish Town Road, opened in 1907 but trains stopped passing through it only 17 years later due to a lack of passengers.

During the Blitz of the Second World War, the station was used as an air raid shelter for Londoners who needed to find refuge from the bombings and during the 1980s, it was also converted into a bathhouse for a short while.

Now, the basement is the setting for a World War Two themed escape room game called Mission:Breakout.

Locked inside a dark room in the historic building, teams made up of three to six players have 60 minutes to crack the codes on various enigma machines and decipher signals in Morse code in order to escape.

As someone who struggles to even finish a crossword puzzle and gets lost easily, I knew instantly that codebreaking was not my forte and so I brought along three friends who could had a strong ability to concentrate and solve clues easily in a team.

Our first challenge was to find the building, as the front door was inconspicuously located next to a Cash Converters shop and required us to clamber down a huge staircase, where we spent time admiring the black and white pictures on the walls of real-life people who had sought shelter in the station during the war.

We were given a brief explanation about the background of Mission:Breakout and were told that the station is also thought to be haunted by the ghost of a passenger who accidently exited the train in the abandoned station and became trapped in 1951. Apparently nobody knows whether he managed to escape or not.

Before starting our challenge, we were given some words of wisdom and encouragement by a man on a television screen who was dressed as Winston Churchill and then suddenly, we were locked in and the 60 minute countdown had begun.

The first part of the task was the hardest, as we had no idea where to begin. We had been left in a room that was decorated with a set of draws that had an enigma machine upon them, as well as a map on the wall, various loose wires that needed to be connected and a blank television screen.

We wasted the first few minutes by scrambling round the room in bewilderment, rummaging through the draws and trying to connect the stray wires together in order to find the first few clues.

Luckily, the television screen flashed words of encouragement to us all and helped us figure out a set of codes that led us to the next part of the challenge, which required us to crawl through a tunnel that felt like being inside an actual air-raid shelter.

There were three tasks overall and each one was tougher than the last, so we were thankful that we were in a fairly big team so that we could all contribute and work together.

The setting of the game was impressive as the dimly lit room echoed distant sounds of trains passing above us and gave us an in-depth insight into the pressure of solving the enigma code and ending the war before it was too late.

We narrowly missed breaking out in an hour. Do you think you can do it?

For more details, visit: missionbreakout.london